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Runaway Autonomous
Posted: March 7th, 2010, 7:46 pm
by Tanner
Re: Runaway Autonomous
Posted: March 7th, 2010, 8:31 pm
by Sunny
I think it was nice, and definitely leaves no doubt on whether we can go over the bump or not. *And* leaves room for more creative autonomii. If you had some of the straight line code form '08, it might not be too hard to create a autonomii that can kick all of the balls on the field.

Re: Runaway Autonomous
Posted: March 7th, 2010, 8:41 pm
by Tanner
Sunny wrote:I think it was nice, and definitely leaves no doubt on whether we can go over the bump or not. *And* leaves room for more creative autonomii. If you had some of the straight line code form '08, it might not be too hard to create a autonomii that can kick all of the balls on the field.

Lol - Yep. 'Course we went over backwards, but eh...
Autonomii? Autonomouses? Automice? Heh...
We'll have to do some debugging with Logan's bot and do what we can. The encoders should've stopped it, but then again we never tested it at all, so....
-Tanner
Re: Runaway Autonomous
Posted: March 8th, 2010, 10:08 am
by freds
It was definite a showing for being able to move over the bumps with ease. As you can see, reverse is much easier.
Seriously, though, we need some auto mode. My suggestion would be just to line the robot up backwards and let the Kapp rear bumper just push the ball into the goal.
Re: Runaway Autonomous
Posted: March 8th, 2010, 4:43 pm
by Sunny
freds wrote:It was definite a showing for being able to move over the bumps with ease. As you can see, reverse is much easier.
Seriously, though, we need some auto mode. My suggestion would be just to line the robot up backwards and let the Kapp rear bumper just push the ball into the goal.
Haha, you lost me for a sec. when you said "Kapp rear bumper".

That would work IMO, but I would think that it'd be nice to be versatile. Of course, it'd be nice to indent Kapps bumper so the ball settles into a nice area, but it would work well none the less.
Re: Runaway Autonomous
Posted: March 22nd, 2010, 8:58 pm
by Tanner
Re: Runaway Autonomous
Posted: March 22nd, 2010, 9:33 pm
by Michael Kapp
well, the difference is that 114's would actually have a chance of incapacitating an opponent, while ours attacked our own alliance. Thus, ours is still the best.
Re: Runaway Autonomous
Posted: March 22nd, 2010, 9:47 pm
by Sunny
Hm...Kapp's got a point...
Our autonomous also directly caused two penalties...the fact that we didn't flip over is a point to the design integrity of the robot, not the programmer.
