Camera Stuff

Discussion of the 2010 FRC game.

Camera Stuff

Postby Tanner » February 16th, 2010, 8:37 pm

I'm putting too much in the T-Chassis topic.

Here's the "instructions" for the camera:
http://usfirst.org/uploadedFiles/Commun ... sembly.pdf

You can find the parts we need to assembly it on the first page.

-Tanner
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Re: Camera Stuff

Postby Sunny » February 16th, 2010, 9:17 pm

Do we need the pan tilt? I mean honestly, I think it'd be best right now if our code was extremely simple, and the camera pointed straight forward and gave a drivers a good picture of what's happening on the field.

Later, when we have a bit more time to play, then maybe it might be worth it to consider mounting a pan/tilt assembly for the camera.
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Re: Camera Stuff

Postby Tanner » February 16th, 2010, 9:18 pm

Sunny wrote:Do we need the pan tilt? I mean honestly, I think it'd be best right now if our code was extremely simple, and the camera pointed straight forward and gave a drivers a good picture of what's happening on the field.

Later, when we have a bit more time to play, then maybe it might be worth it to consider mounting a pan/tilt assembly for the camera.


Well, as of *right now* this is the only way I know of mounting the camera.

So... I'm open to alternatives.

-Tanner
Words of the Year: Tautology, Hysteresis, Buxom, Purvey
"Crossing into established events is strictly forbidden. Except for cheap tricks." - Doctor Who
"Excuse me, I'm making perfect sense you're just not keeping up." - Doctor Who
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Re: Camera Stuff

Postby Sunny » February 16th, 2010, 9:26 pm

Tanner wrote:
Sunny wrote:Do we need the pan tilt? I mean honestly, I think it'd be best right now if our code was extremely simple, and the camera pointed straight forward and gave a drivers a good picture of what's happening on the field.

Later, when we have a bit more time to play, then maybe it might be worth it to consider mounting a pan/tilt assembly for the camera.


Well, as of *right now* this is the only way I know of mounting the camera.

So... I'm open to alternatives.

-Tanner


Is there no way to do a static mount?
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Re: Camera Stuff

Postby Tanner » February 16th, 2010, 9:31 pm

Sunny wrote:Is there no way to do a static mount?


Well, there's the little screw mount on the back of the camera which we could use. Or the mount that it came with (like a tabletop mount) that has two screw holes in it. Not sure which would be better.

-Tanner
Words of the Year: Tautology, Hysteresis, Buxom, Purvey
"Crossing into established events is strictly forbidden. Except for cheap tricks." - Doctor Who
"Excuse me, I'm making perfect sense you're just not keeping up." - Doctor Who
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Re: Camera Stuff

Postby Michael Kapp » February 16th, 2010, 9:35 pm

I think it would be extremely easy to do a static mount, but seeing as we can only kick in one direction, it doesn't seem necessary to be able to move it. I think it would be nice program-wise to get it to tell the drivers:

the distance to the goal
whether the robot is horizontally aligned with the goal. (like do we need to turn left or right to aim at the goal better)
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Re: Camera Stuff

Postby Tanner » February 16th, 2010, 9:48 pm

Michael Kapp wrote:I think it would be extremely easy to do a static mount, but seeing as we can only kick in one direction, it doesn't seem necessary to be able to move it. I think it would be nice program-wise to get it to tell the drivers:

the distance to the goal
whether the robot is horizontally aligned with the goal. (like do we need to turn left or right to aim at the goal better)


Yeah. If we can figure out how to move it, and I have enough time I'd like to try both of those.

-Tanner
Words of the Year: Tautology, Hysteresis, Buxom, Purvey
"Crossing into established events is strictly forbidden. Except for cheap tricks." - Doctor Who
"Excuse me, I'm making perfect sense you're just not keeping up." - Doctor Who
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